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#pragma once

#include <string>
#include "defines.h"
#include "BufferQueue.h"
#include "GLWindow.h"
#include "Thread.h"

#include <EGrabber.h>

class GPUSink;
class FGSource;
class GLWindow;



class App
{
public:

    App();
    virtual ~App();

    bool    init(unsigned int uiWinWidth, unsigned int uiWinHeight, const char* pClassName, std::string& strErrorMessage);
    bool    start();
    void    stop();
    
    void    resize(unsigned int uiNewWidth, unsigned int uiNewHeight);

    bool    isRunning() { return m_bRunning; };

private:

    static DWORD CALLAPI    SinkThreadFunc(void* pArg);

    bool    SinkLoop();

    void    processEvents(GLWindow* pWin);

    bool                m_bRunning;                 // Indicates that the thread is running
    bool                m_bStarted;
    bool                m_bResizeSink;              // if true, the sink window was resized

    unsigned int        m_uiNewWinWidth;
    unsigned int        m_uiNewWinHeight;

    GLWindow*           m_pSinkWin;

    GPUSink*            m_pSink;                  // OpenGL consumer of frames captured by m_pSource
    Thread              m_SinkThread;

    Euresys::EGenTL     m_gentl;
};
