
// +-------------------------------- DISCLAIMER ---------------------------------+
// |                                                                             |
// | This program is provided to you free of charge "as such".                   |
// | You should not assume that this program is error-free or suitable for any   |
// | purpose whatsoever.                                                         |
// |                                                                             |
// | EURESYS does not give any representation, warranty or undertaking that this |
// | program is free of any defect or error or suitable for any purpose. EURESYS |
// | shall not be liable, in contract, in torts or otherwise, for any damages,   |
// | loss, costs, expenses or other claims for compensation, including those     |
// | asserted by third parties, arising out of or in connection with the use of  |
// | this program.                                                               |
// +-----------------------------------------------------------------------------+

// IDSEnsensoGrabberApp.cpp : Defines the class behaviors for the application.
//

#include "../Common/stdafx.h"
#include "IDSEnsensoGrabberApp.h"
#include "../Common/Easy3DGrabDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// Easy3DGrabApp

BEGIN_MESSAGE_MAP(IDSEnsensoGrabberApp, CWinApp)
	ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()


// Easy3DGrabApp construction

IDSEnsensoGrabberApp::IDSEnsensoGrabberApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}


// The one and only Easy3DGrabApp object

IDSEnsensoGrabberApp theApp;


// IDSEnsensoGrabberApp initialization

BOOL IDSEnsensoGrabberApp::InitInstance()
{
	// InitCommonControlsEx() is required on Windows XP if an application
	// manifest specifies use of ComCtl32.dll version 6 or later to enable
	// visual styles.  Otherwise, any window creation will fail.
	INITCOMMONCONTROLSEX InitCtrls;
	InitCtrls.dwSize = sizeof(InitCtrls);
	// Set this to include all the common control classes you want to use
	// in your application.
	InitCtrls.dwICC = ICC_WIN95_CLASSES;
	InitCommonControlsEx(&InitCtrls);

	CWinApp::InitInstance();


	AfxEnableControlContainer();

	// Create the shell manager, in case the dialog contains
	// any shell tree view or shell list view controls.
	CShellManager *pShellManager = new CShellManager;

	// Activate "Windows Native" visual manager for enabling themes in MFC controls
	CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	// of your final executable, you should remove from the following
	// the specific initialization routines you do not need
	// Change the registry key under which our settings are stored
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	Easy3DGrabDlg dlg;
	m_pMainWnd = &dlg;
	INT_PTR nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
	else if (nResponse == -1)
	{
		TRACE(traceAppMsg, 0, "Warning: dialog creation failed, so application is terminating unexpectedly.\n");
		TRACE(traceAppMsg, 0, "Warning: if you are using MFC controls on the dialog, you cannot #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS.\n");
	}

	// Delete the shell manager created above.
	if (pShellManager != nullptr)
	{
		delete pShellManager;
	}

#if !defined(_AFXDLL) && !defined(_AFX_NO_MFC_CONTROLS_IN_DIALOGS)
	ControlBarCleanUp();
#endif

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

